Today’s invention is a networked game which takes advantage of touchscreen technology.
A player attempts eg to move as many tokens as possible to a ‘goal area’ to one side of the screen.
In this he is opposed by a real-life player elsewhere whose actual hand appears to be sending tokens to a goal in the opposite direction (moving on the other side of the screen).
When the players’ fingers contend to play the same token, it moves in the resultant direction of their attempts. The winner is the player with the greater number of goals.